Category Archives: Game Previews

N8 AW8S: Stephen’s Sausage Roll


Have you heard of this person that makes independent games and goes by the pseudonym “Increpare?” Well his human name is Stephen Lavelle and he makes shit loads of indie games and neat, free tools for other developers

For instance, the popular, simple, open-source puzzle game engine: PuzzleScript

And this awesome lo-fi sound effect generator: BFXR

Or for those a little more in the ‘know’, perhaps you’re familiar with the bare-bones point-and-click game engine: flickgame

And if you’re not acquainted with these nifty, e-z-p-z game-development tools, maybe you know some of the bizarre, chilling, provocative, and punishing games Mr. Lavelle has crafted throughout his many years as an indie dev.

He’s made games like:

English Country Tune


American Dream

He also a frequently collaborates with other developers, like Terry Cavanagh on games like:



While I don’t claim to know what “increpare” means or what this person is all about or what I’m supposed to take away from >95% of the things he creates, I know each and every one of the hundreds of games hosted on is worth taking a look at.

Playing any one of Stephen’s games will leave a peculiar taste in your mouth. It might not be sweet, or salty, or any of those classically pleasurable flavors, but it will be something you’ll learn to like. Or if not, at least you’ll be surprised.

All that about Stephen’s old shit aside, there is a new game in the makings, and it’s due to be released April 18, 2016!

Stephen’s Sausage Roll is a puzzle game, like most of Mr. Lavelle’s more ‘commercially viable’ games, and it’s got all the trappings of a game that is sure to incite exciting frustration and blissful confusion.

The first review is in and Destructoid gives it a motherfucking 10/10 which is goddam exciting.

Jonathan Blow, who you ought to know as the creator of Braid and more recently The Witness, has tweeted about the game, boasting its sheer difficulty, claiming that Lavelle’s past games pale in comparison in terms of just what it takes to figure these meaty puzzles out.

But Increpare is quite a tight-fisted gent when it comes to marketing.  He doesn’t like the idea of showing gameplay footage and only rarely tweets little nugglets of content and teaser-y material. So there’s unfortunately not much more to say, but here are some of his tweets about his sausage game. Get excited!!


Save the date! 

April 18!

follow n8 @UncleEggma

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N8 AW8S – Shape of the World


Currently vying for your support, Shape of the World is an atmospheric first-person exploration game that boasts a procedurally generated environment and gameplay similar to Flower and Proteus.  One might be tempted to compare it to walking-sims like Dear Esther, but that would be entirely ignoring the main attraction…  In Shape of the World, Progression is marked with the world shooting up around you. Luminescent trees, neon foliage, and ghost-like creatures come into existence as you cover the ground with your footsteps. These are markers of the player’s own growth in relation to the game.  Triangular arches and glowing orbs beckon in the distance and give the player a sense of direction and purpose.  There is no concrete reward system.  No points, no leaderboard, no end-of-level sugar-rush.  Shape of the World isn’t so forceful as all of that.  A softer sort of progress is awarded as the player delves deeper into this world.  The world grows with the player’s movement, and the player cannot grow further without the gentle nudging from the world.

From Stu Maxwell and Co. at Hollow Tree Studios, Shape of the World is available for pre-order on Kickstarter, and offers the ability to get access to the game for $20(CAD).  Upon it’s release, it’s certain to increase in price, so make sure to snag your right to a digital copy now!

I’ll leave you with a lovely preview:

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