Category Archives: Game Jams


Two players

You’re in an argument with your partner. It’s nonstop back and forth. One of those endless fights. One of you must cave in, swallow your pride, and apologize. Split hairs thinner than your partner to convince them you’re right and they’re wrong!


Invent a new ARGUMENT.
Example: “You’re mean to my mother!”

Start stopwatch and stop it as close to 3 seconds as possible without going over.

SUCCESS if lower than 3 seconds but greater than partner’s previous time.
If SUCCESS: address partner’s ARGUMENT, and fire a return ARGUMENT.
Example: “I’m nice to your mom, but you’re always late!”

FAIL if greater than 3 seconds or less than partner’s previous time.
FAIL if you forget partner’s previous ARGUMENT.
FAIL if your ARGUMENT has been used already.

OTHERWISE: Partner’s turn begins.


SUCCESS if you apologize for all your opponent’s ARGUMENTs this round.
FAIL if you don’t apologize for each.

If SUCCESS: Set watch to 0 and partner’s turn begins.
If FAIL: ROUND ENDS and partner gains 1 point.

Play begins with the last ARGUMENT of the previous round or an ARGUMENT from real life.

3 points wins!


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N8 R8S 8: Ludum Dare 34 Part 3

Just as the last 2 times, N8 is R8ing a wonderful bunch of Ludum Dare games – this time picked more or less at random.  Even though the jam is officially over and the votes have all been cast, I’m still digging through the hundreds and hundreds of games that have been released.  Next week I will be playing the top 8 games from the jam and the compo, so look out for that!

1/8. Lawn Mower Fight – You’re a lawnmower (the machine, not the person) and you gotta mow more grass, hay, and ascii characters than all the other little lawnmowers. There are powerups that make you mow better. The three levels are all easy. It’s a neat game! It’s got an explosion sound! Definitely a mark of progress for a developing developer!


2/8. Golden Rush – You take control of a golden fish and swim around a small, linear passageway. The fish is animated so fluidly, kind of like a straight up 4 real fish. Seriously looks good. The movement (which is really all there is to this little experiment) is smooth and feels really nice. I would love to play a version of this when it’s actually a fleshed-out game. But since there are other games in this jam that are just plainly more ‘game-y,’ I don’t have more to say.


3/8. Agropolis – A click-and-drag growth game with very little to it in turns of objective. You grow your plant-like structure higher and wider as you get new types of blocks that have different growth patterns. A peaceful game, which would be far more interesting with some type of basic objective. All-in-all, though – it’s a little lacking compared to some of the other games in this selection.


4/8. Milgram – A pretty silly little story game where you have to follow instructions by pressing two buttons (cute lil’ rip on the jam theme there.) There are three endings to discover and they’re all pretty obvious and I’m not really sure what the point is in terms of morality or meaning, but I like games like this, even when they’re this basic. The voice acting is kinda bad, but hey. And I was worried it was just a corny rip on the Stanley Parable, but it gets a pass cuz of memes. Just what the world needs more of.


5/8. Kubble – A turn based puzzle-platformer (though platformer isn’t really the right word) with a pretty snazzy synthy background track. I found this short game pretty difficult at times, but when it wasn’t difficult, it was realllly easy. So it was in this weird spot of being hard for the wrong reasons and easy in a way that wasn’t really fun. Twice, I won a level without really understanding how or why. I really like the turn based concept, and though the game was pretty cool, there wasn’t much more to it after level 2.


6/8. Personal Valley – One of the cool things about playing all these jam games is that you get to see all the talent that is out there. A game consists of so many moving parts – the sound, the music, the static graphics, the animations, the gameplay, the story. All of these little pieces combine into something that can be tremendously beautiful. And even though that’s not quite what I’d call this little game, it is the game that made me think about it. This game is such a little slice of fantasy with the ambient music and gentle pixelated graphics. Even though there isn’t much to it in terms of gameplay (I played the pre-finished version), it does bring you a feeling of having your own little ‘personal valley’ to spend some time in.


7/8. Drought – Peaceful little puzzle game with some wonderful atmospheric music that reminded me a good deal of the music from English Country Tune. The game consists of tile placement. You place water, dirt, grass, and seeds which grow into trees with fruit. It’s not at all complicated or difficult. Honestly speaking, I was having a stressful day when I tried out Drought, and though I didn’t find the gameplay intensely exciting or even very compelling, it relaxed me and brought my mood up in a way that kind of surprised me. It’s cool how something so plainly nice can come out of a game jam.


8/8. Orb Lords – A two-button pinball game in which the only way is up. Hitting left shift and right shift will flick flippers as you’d expect, but doing so has the interesting side effect of turning on/off orange and blue coins, boosters, and warp pads. The game is over when you reach the top of the board, and the objective is to either do this as quickly as possible or pick up as many coins as possible on your way up. Easy to get into and challenging to do well – just as pinball has always been. Though it did get a little janky with the ball physics at a time or two, Orb Lords is good shit for a jam game and definitely worth the play.


I’ve got nothing else this week except to say that I’m also hosting a discussion group for ‘thoughtful’ games that will be taking off this week.  The idea is to play a game once every 2 – 4 weeks and discuss, criticize, and understand it better as a form of art – kind of like a book club might.  We’ve got a (quite barren atm) subreddit set up for this and we’re looking forward to finding out how this goes!

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N8 R8S 8: Ludum Dare 34 Part 2

Last week I bounced from page to page on the Ludum Dare site, just selecting 8 jam games at random to play, rate, and present to you. This week, I was a little more selective in my choices in that I picked games out arbitrarily and played ones that seemed interesting from a first glance. For this reason, the games I played this week were undoubtedly of a slightly higher quality than the ones from last week.  Just something to keep in mind.

1/8. Burger Run – This game is so simple it’s kind of hard for me to say much about it. You run and jump, and you’re on a treadmill. You get hit with burgers as you go and those slow you down. But if you just hold the run key down and constantly jump, you can run forever. So there is no real challenge. You just listen to the catchy song, hold the right arrow down, and tap on the up arrow as you watch your crazy looking giraffe dude run infinitely. It’s silly. It’s not the worst jam game I’ve ever played. But it’s… it’s… Well. Watching this gif is just as good as playing the actual game… So there…


2/8. Source Tree – A music game, with similarities to Stepmania or DDR, but with only 2 buttons. Which is as easy as it sounds. The music is quite lovely and it got me in a game groove, but for the most part I was just tapping the keys to no real rhythm because the game didn’t keep pace the the music that well and it didn’t punish me for not paying attention. The growing plant is totally irrelevant. The game just went on forever after I finished one song, so I didn’t really play much after that.


3/8. Urbo – I don’t know what a ‘win-state’ is in this little click game, but that doesn’t mean it’s not fun or good or anything like that. It’s simple int that you choose one of two possible societal directions (like education or health) and then your city grows. I’m not sure how your choices affect the gameplay, but I assume there was some sort of link… At one point as I was playing, I clicked off the screen for a minute and 15 new city tiles popped up all at once when I clicked back in. I had no idea what I was doing pretty much the whole time I was playing. I just kept choosing health, education, and sometimes wealth but I couldn’t notice it having any effect. Still, it was very pretty, smooth, and a solid entry. No quit button tho. :/


4/8. American Excess – Excellent sound and visual detail. A fairly cute game but truly hilarious. The controls are a bit gimmicky, in my mind – but they worked for sure and were challenging to work with at times. The theme was right up my alley but the actual mechanics and aim of the game didn’t really have much to do with the anti-consumerist message that seemed to be at the center. Altogether a fun game with fun visuals and audio. Favorite line from the game spoken over the intercom: “Mr. Costello, can you please come to the front desk. Your vibrator has been repaired successfully”


5/8. noa noa – First thing you’ll notice are the amazing 3D animations and the super-fun music and sound effects. This game feels so polished and smooth, even if it is only a 2-button jam game. It takes the form of a classic Tamagotchi-style virtual pet in which you have to play simple mini games, shop for accessories, and show love to your little creature. It has stats that are all affected by how you interact with it and how well you play the mini-games. Though I never actually owned one of those little plastic eggs back in their hey-day, I had a lot of fun with this one. Unfortunately, I grew impatient with the repetitive ‘exercising’ minigame and left my little pet at the virtual SPCA along with the millions of forgotten ’90s Tamagotchi. Still a great jame entry.


6/8. Seeds of Sky – Upon beginning, I dug myself into a hole and was left trapped. Restarting, I found myself in a pretty well-made homage to Starseed Pilgrim. The platforming is smooth for the most part and I only encountered one or two little bugs in which I would either phase through a wall or glitch out one of the goats that ram you off edges. I actually played through the whole thing and enjoyed it completely. The growth mechanics weren’t nearly as in depth as Starseed Pilgrim, but with 48 hours to complete the game, that’s to be expected. Not without its flaws, but a good entry.


7/8. GROWEES – Visually impressive hexagonal tile-based Othello game in which you play through 10 levels where you’re objective is to swap all tiles of one type out for tiles of another type. The gameplay is extremely simple and plays the same way as many games that have come before – such as Reversi or the good ol’ flash game Hexxagon. I could see this working really well in its current state on a mobile device, or as a more fleshed out puzzle game in general. Relaxing atmosphere, calming music. Easy. Very solid entry despite its simplicity.


8/8. Conga Master – Two-button controls masterfully utilized in what is probably the most fun Ludum game I’ve played so far. Worm your way in and out of all the people on the dance floor as your grow your chain of conga liners. It’s just the right level of challenging as you work to keep your momentum up and your chain growing. The music is catchy and the pixelated graphics offer the perfect level of goofy flashiness. I was happy to play this game a time or two again after I lost the first time. More music, dance floors, and maybe an extra mechanic or two would make this game stand up to a huge portion of the small titles out in the ‘real’ world already.


Check back next week!  I’ll be playing one more round of jam games before the end of LD 34 and the finalists are announced.

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