I picked up the Humble Indie Bundle (Number 15) for two particular side-dishes:
The first: Q.U.B.E.
QUBE is what I’d imagine 2001: a Space Odyssey would look like if Kubrick made video games and if those games were for stupid people. The puzzles in this game are SERIOUSLY easy and the narrative is so stale I can still feel the rock-hard bits of story in my teeth. Over an intercom, a lady-representative from mission control talks to you about literally nothing useful or important or even vaguely interesting. Occasionally, her orbit takes her conveniently out of signal range (Save a little cash on voice acting fees!) leaving you to solve clunky puzzles that are only difficult when the broken physics get in the way of the one possible solution. Each time she comes back around, she blathers on about amnesia and your former life and saving the planet and a whole bunch of junk you are quite incapable of caring about due to the convoluted logic and well-worn trajectory the story takes. But the environments are pretty cool looking with those very basic soft white cubes and primary colors, not that it takes much effort to get a nice looking environment using the most rudimentary shapes and colors, but hey. I have to find something positive about this trip.
The second: Sir You Are Being Hunted
Sir You Are Being Hunted is like kinda like a first person Don’t Starve with a lot less detail and polish. What I can say about this game is that the tracks have been laid for an authentic, thrilling, and engrossing survival experience. Considering multiplayer has just come out and the fact that this experience is actually pretty solid despite being an indie title, this game’s future chock-full of promise. What you’ve got right now, though, is a pretty boring world in which you collect rocks and food and get nice and spooked by all those creepy robots. I found my heart racing more than once as I was tracked down, but I didn’t feel compelled to survive just so I could say “I win!”, so the experience had a bit of a dull edge. The best aspect of this game is the feeling that you have to move around, even though it makes you extremely vulnerable. Your instincts tell you to stay put, but you know you need to move around for food, weapons, and to feed that overpowering hunger for exploration. I really hope this game grows beyond this point, especially visually, because I have not been so scared of robots since those stupid animatronic bears and rabbits.
I spent several hours of my gaming time the last few weeks finishing this game. You can read my review for it heeere.
I finished The Beginner’s Guide just the other day and I have not been able to stop thinking about it. In my mind, this is a perfect example of “games as art.” Davey Wreden does a wonderful job of providing his personal commentary on the enigmatic games of “Coda,” and when I say that I mean it exactly as that. This game is highly personal. Wreden does a wonderful job of framing these little abstract games inside his narration, which is deeply intertwined with the experience as a whole. There are some serious flaws with his opinions and his reliability as a narrator is highly suspect, but to suggest Wreden was not aware of these problems ignores some of the brightest parts of the game. I will be writing more about this game.
follow n8 @UncleEggma